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Showing posts from April, 2017

Alpha 4.131 posted to itch

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As usual, you can find the latest build on the itch.io page of the game... Or if you're using the itch app (you should because it's awesome) it should be updated automatically. Change notes after the break...

Alpha... 3? posted

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You can download the latest alpha from itch.io: https://reefpirate.itch.io/terminal-dominions Now that I'm using itch.io's butler to upload alpha builds I've reached a bit of a dilemma about version numbers. By old numbers this would be Alpha 116, but itch.io is keeping its own version numbers for each build I push. I'm tempted to use itch.io's numbers just to keep things more consistent, making this Alpha 3. Let's go with Alpha 3. Change log: - Added a few new sound effects for clicking around in the UI, and also for ship explosions, earning credits and launching missiles. - Cleaned up the Contracts system a little bit, both in presentation and in mechanics. The only user-adjusted variable on Contracts is now number of ships. Previously players could specify radius, rewards, and number of ships but I found it was really slowing down the whole process of posting contracts which is pretty central to the whole game loop.

Alpha 112 posted

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Get the latest version on itch.io: https://reefpirate.itch.io/terminal-dominions (side note about itch.io: I plan to figure out how their command line thing works) This ended up being more of a presentation update than I had planned. Several mechanics were tweaked behind the scenes, but I also do hope the look of the thing has improved somewhat. Alpha 112 Notes: General Pretty major changes to the Minerals economy considering the existence of a bug that caused depleted asteroids to spawn new asteroids. Minerals feel more scarce. I'm OK with this for now, but more tweaks to come for sure. Pirates! Well, one pirate... Pirates now feel more present on the map earlier in the game. Less carebear time, even on level one. Pirates have structures that camp and hold asteroid belts with their new Pirate Goons. Made some serious progress in straightening out the steering system in the game. Things fly smoother than ever. Still edge case problems, of course. Sligh