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Showing posts from March, 2017

Alpha 108 posted to itch.io

New Alpha 108 can be found here:  https://reefpirate.itch.io/terminal-dominions Below is a brief summary of changes since Alpha 102. Moving forward I will try to keep my changelog a little more ready for public consumption. - Several minor tweaks and polish fixes - fixed bug where upkeep was not reset between levels - fixed some ALL CAPS content - Research points now more abundant and more accessible via Explorers and player now given free research at end of each level... New Research now costs more too - Research now can be gathered directly by explorers by exploring unexplored belts. They still do the scouting role for Research Vessels - FINALLY FIXED GODDAMN PARALAX SCROLLING... I THINK?! - fixed bug where Engineers doing repairs on structures would be flung off into space - fixed bug where PatrolNearXY command would terminate itself and then end up setting off queued actions ahead of schedule - added resource storage variables to player faction, also new research to increase h
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Brief tour with a Federation Trade Ship.

Screen Tour Alpha 94

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Some peeks at the new Research system, better resource UIs and layout in general, etc. Hoping to release an updated Alpha by this weekend. Three cores of research: Intelligence, Security and Industry. Unable to be seen here: New parallax effects on planets and stars. More work to come on that...

Inaugural Reefpirate Games blog post

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More of a technical demo or test run, really... More festivities later, I promise.