Alpha 108 posted to itch.io

New Alpha 108 can be found here: https://reefpirate.itch.io/terminal-dominions

Below is a brief summary of changes since Alpha 102. Moving forward I will try to keep my changelog a little more ready for public consumption.

- Several minor tweaks and polish fixes
- fixed bug where upkeep was not reset between levels
- fixed some ALL CAPS content
- Research points now more abundant and more accessible via Explorers and player now given free research at end of each level... New Research now costs more too
- Research now can be gathered directly by explorers by exploring unexplored belts. They still do the scouting role for Research Vessels
- FINALLY FIXED GODDAMN PARALAX SCROLLING... I THINK?!
- fixed bug where Engineers doing repairs on structures would be flung off into space
- fixed bug where PatrolNearXY command would terminate itself and then end up setting off queued actions ahead of schedule
- added resource storage variables to player faction, also new research to increase how much the player can carry between levels
- player is now given a fixed amount of cash to start each level instead of having 'credits storage', also added a research to boost it
- several major and minor tweaks to ship, structure and research balance
- added new special button for Structures to be built (shows power consumption)
- cleaned up and added some info to tool-tips/info boxes
- removed soundtrack for now (smaller file size)
- updates to mob instance tool-tips
- several improvements to the mob instance info box
- Fixed issue with fuel consumption not being affected by game speed

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